Yesterday night, we went to a party where a couple of Norwegians taught us four drinking games that the Norwegians use to pass the long, cold and dark winter nights. Here are the rules:
Moose
(1) Everyone sits in a circle.
(2) At any given time three people in the circle are the moose. The person in the middle holds his arms straight up and waves them as if they were antlers. The person on his right holds her arms up to the right while waving them as if they were antlers and the person on the left holds her arms up to the left while waving them as if they were antlers
(3) The person who is holding his arms straight up in the middle of the moose calls out the name of another person in the circle.
(4) The person whose name has been called becomes the new person in the middle of the moose and will have to holds his arms straight up while waving them like antlers. Similarly, the people on the left and right of the person whose name has just been called will also have to hold their arms up to the left and right respectively while waving them like antlers.
(5) The new person in the middle of the moose will have to call out the name of another person in the circle.
(6) Repeat until someone makes a mistake. The person who makes a mistake has to take a drink.
Commando Bimbaloh
(1) One person is the commander and calls out commands. Every time he calls out a command that begins with the word "Commando", then all the other people must perform the action that is associated with the command.
(2) "Commando Bimbaloh" is the command for everyone drumming their pointer fingers on the table as if the table were a drum and they were playing a drum roll.
(3) "Commando Kant" is the command for everyone to do a karate chop on the table with both hands at the same time.
(4) "Commando Stoh" is the command for everyone to place all their fingertips on the table and arch their palms (as if there were eggs underneath the palms or as if the entire hand were mimicking the shape of a crab). Both hands should be spaced about 20 cm apart on the table.
(5) "Commando Double Stoh" is the command for everyone to place each "crab"-like hand on top of each other, so that you have one crab standing on top of the other.
(6) Though everyone must perform the hand movements described above when they are called out with the word "Commando" in the order, if the person calling out the orders simply said "Bimbaloh", "Kant", "Stoh" or "Double Stoh" without the "Commando" preceding it, then no one else must perform the new action. Only the person calling out the commands must perform the new action. Everyone else must continue to perform the old order.
(7) The person calling out the commands should continue to call them out until someone makes a mistake. The person who makes a mistake must take a drink and start calling out the commands in her turn.
Submarine
(1) In this game, everyone sits in a circle and pretends to be a submarine. They do this by first doing the "A-OK" sign with both of their hands stretched out from their face. They then make a long "SHHHHHHHHHHHH" noise while bringing the A-OK signs (their hands) towards their faces so that the circle formed between their pointer fingers and their thumbs act as "goggles" around their eyes. They have now "descended" into the ocean with their submarines.
(2) Submarines use sonar to be able to detect obstacles in their path. So this game involves saying "boop" to mimic the sounds of sonar.
(3) Each person says "boop" in turn clockwise until someone decides to say "boop-boop". At this point the next person who should have said "boop" is skipped over and the person after that can choose to say either "boop" or "boop-boop".
(4) People can also choose to make a sound that is supposed to resemble the submarine turning around: "WHOOO-HOOO-HOOO". At this point, the direction of the "boops" changes and instead of going clockwise, the game goes the other way and the person who just said "boop" before the change of direction must say "boop" again.
(5) The person who makes a mistake must take a drink.
Ducky Fas
(1) Everyone sits in a cricle and says "Ducky Fas" one after the other.
(2) This continues until someone says "Dasi", then the direction of the game changes and the person who said "Ducky Fas" right before the "Dasi" was said will have to say "Fasi Duck".
(3) Everyone continues to say "Fasi Duck" in the opposite direction until somebody says "Dasi". Then the direction changes and the person who last said "Fasi Duck" before "Dasi" was mentioned will have to say Ducky Fas, etc....
(4) The person who makes a mistake must take a drink.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment